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Posted to a public group or feed. Check the post itself before applying. · Posted 2 months ago
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60-day-old posting. Listings this old are often already filled — check the source before you spend time on it.
Stride מחפשים Unreal Technical Artist About Us: Stride Interactive is developing a next-generation military simulation platform built in Unreal Engine 5. Our goal is to create immersive, large-scale virtual environments that combine realistic terrain, procedural world generation, and high-performance rendering to support professional simulation and training. We are a small, fast-moving team where every member has a direct impact on the product. We value ownership, creativity, technical excellence, and the ability to solve complex production challenges. Position Overview We are looking for an Unreal Technical Artist to bridge the gap between art, engineering, and world-building. You'll help establish efficient production pipelines, optimize large environments, support procedural content generation, and ensure our simulator achieves both visual quality and real-time performance. This role is ideal for someone who enjoys solving technical challenges while enabling artists and developers to work faster and more efficiently. Responsibilities Develop and maintain art production pipelines inside Unreal Engine 5. Build scalable workflows for large open-world environments using World Partition. Create and maintain Procedural Content Generation (PCG) systems. Create animation systems, including Animation Blueprints, State Machines, Blend Spaces, Control Rig, IK Rig, and IK Retargeter. Collaborate with artists to develop optimized materials, shaders, and environment assets. Optimize scenes using Nanite, HLOD, LODs, Virtual Shadow Maps, texture streaming, and GPU/CPU profiling tools. Troubleshoot rendering, lighting, material, and performance issues. Maintain technical documentation and best practices for environment creation. Requirements Must Have Strong knowledge of Unreal Engine 5. Experience with Blueprints and Unreal Editor tools. Strong understanding of real-time rendering and performance optimization. Experience working with MetaHuman characters and animation workflows. Strong understanding of PBR materials and shader creation. Experience collaborating with both artists and software engineers. Excellent problem-solving skills and attention to detail. Strong communication skills and ability to work independently. Nice to Have Experience with Houdini and Houdini Engine. Knowledge of GIS workflows. Experience working with DEM, OpenStreetMap, Cesium, or satellite datasets. Python or C++ scripting experience. Experience creating Editor Utility Widgets or automation tools. Familiarity with military simulation, geospatial visualization, or digital twins. What We Offer Opportunity to shape the visual and technical foundation of an innovative military simulation platform. High ownership and direct influence over product direction. Work with cutting-edge Unreal Engine technologies. Flexible and collaborative startup environment. Opportunity to build tools and workflows that impact the entire production pipeline. לפרטים נוספים ושליחת תיק עבודות וקו"ח; nadav@stride-ia.com
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